

The game is fully playable and can be completed in any case.There are bugs (sometimes you have to restart from the last checkpoint because of a bugged out rope the dialog volume is often too low), the There are bugs (sometimes you have to restart from the last checkpoint because of a bugged out rope the dialog volume is often too low), the camera is really hard to control and there are weird angles which is annoying while platforming. Hitting "yes" on all the dialogues let the credits work seemingly without issue. I was able to complete the entire game, but immediately between the final cutscene and the credits, Dolphin threw an unknown opcode error. On the overwrite save yes/no dialogue, there's a ton of input delay, but this doesn't happen in any other menu. Good framerate at Companies involved portion.


Laggy, unless internal resolution is set to 1x. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Prince of Persia: The Sands of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.įixes unknown opcode error before credits See issue 10828.Įnhancements 16:9 Widescreen Gecko Code NA $16:9 Widescreen Since at least 5.0, when on the Yes/No dialogue asking to confirm overwriting a save, input becomes unresponsive and delayed, seeming to not take any inputs and then soon after flipping between yes and no rapidly. Disabling Dual Core solves the issue, or pressing Yes/OK on the dialogues that appear/disabling panic handlers will allow the credits to work seemingly without problems. Since at least 5.0, Dolphin will throw an unknown opcode error after the final cutscene and before the credits. This can be solved by unchecking "Store XFB Copies to Texture Only". Since at least 5.0-6208, on the loading screen with the Dagger of Time, the bottom half of the screen will momentarily flash purple with default settings.
