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The witcher 3 icon
The witcher 3 icon







the witcher 3 icon

In this case it's best to keep an even mix of types in your deck rather than focus on one particular row. However, they can be affected by certain Weather cards and some special cards have abilities that will pertain to a particular row. Ranged does not get a bonus against 'Close', 'Siege' doesn't get a bonus against Ranged, etc.). Related to the above, Close, Ranged, and Siege unit types by themselves have no inherent strengths or weaknesses to each other (i.e.In fact, sacrificing the first round to make your opponent burn out most of their deck while keeping several of your own high strength cards in reserve can be an extremely effective tactic. Try to win each round with as few cards as possible, and this also chains into how to develop your deck when collecting cards for your 'Units' try to only have cards with very high point values so that you don't need many for a very high points score in a round. If you empty your deck in the first round and win but your opponent has at least two unit cards left at that time, he can simply put down one unit card each in the following two rounds to beat you. Unless you have the special abilities of the Northern Kingdoms, Monsters factions or a spy card, your 10 cards is all you have for your full three rounds and you discard everything played after each round, so make sure to plan for the long game.Even if you had a higher points score when you 'Passed', your opponent could easily keep putting down cards to surpass you and win the round. When you 'Pass', you will not be allowed to put down any more cards for the remainder of that round, no matter how many your opponent puts down afterwards. Be very careful of when you choose to 'Pass' in a round if your opponent has not.A draw makes both players lose a point unless you are the Nilfgaardian Empire. Losing a round loses you one of the points, if you lose both you lose the match. This is represented by the Round Points, or red gems, next to each player's name. Matches are set with 2 wins out of 3 rounds.A player will win a round of Gwent when the player has more points than the other and both players no longer have cards to play or the other player passes their turn. Each unit Card has Strength points that are added for each player's total.Players may also utilize Weather Cards from the Neutral Deck. Each player may play one card per turn unless a special ability enables them to do otherwise. Players place a Unit Card on the Gwent board in the dedicated combat row.Players can discard two cards and redraw in the hope of receiving two superior cards. Each player receives 10 random cards pulled from their decks.To begin a match, the game selects the starting player with a coin toss.









The witcher 3 icon