

Things are getting much better, but they're not perfect, and this might be the worst offender yet: four years after Final Fantasy Tactics hit iOS, it's now available on Android devices. Now, I’ve never seen any cel shading that came even close to Genevieves work, and that’s a pity - Imagine if we’d have some shaders that we could tweak and paint in real time, I’ve once seen a great video demonstration of a cel shading app that’s been created by some students for Siggraph that let you literally paint the toon lines onto the geometry, which was quite amazing.Android gamers are used to being second-class citizens, as games tend to hit the platform long after they debut on iOS, if they get an Android port at all. All the characters are put into solid color shapes - cause it’d be darn hard and probably quite annoying to match the textures to the shapes. Now, the interesting thing is that they lost all the textural quality here, except for the backgrounds of course. But I do love her illustrative style (looks a bit like Teddy Newtons work as well), I do love how she’s playing with textures and puts them on top of her shapes and I think that’s a field where clever Cel Shading techniques could do wonders.Īctually, Genevieve has been working with some other artists at Gobelins on a shortfilm, Sebastien: Her stuff reminds me a bit of Al Hirschfeld, but way cuter and way more textural - and colored, of course.


This is really interesting to me and I’ll look into Cel Shading way more in the future, but the way I see it right now is that Cel Shading hasn’t really got a lot of attention the last few years and I wonder why, cause there are a shit load of styles that could profit from more advanced cel shading algorithms.įor example, I’m a huge fan of Genevieve Godbout: Actually, I’ve been thinking about this now.
